Animatrik Film Design excels at body performance capture. Coupling industry-leading capture hardware with our state of the art skeletal solving approach, your characters become actor doubles. Perfect. Realism.
With a choice of single camera or dual camera head mounted cameras (HMC) and solutions for marker and marker-less face tracking Animatrik Film Design is able to capture every nuance of expression and translate it into data for future processing.
Real-time retargeting enables a motion capture performance to be reviewed live on the CG character. For performance confidence or layout blocking, real-time rendering is a key feature on a motion capture set.
Face Surface Capture
With our multi-camera Di4d system we are able to capture the surface of the face at 60 fps without the need for makeup.
There are two systems to work with …
Seated Pro System
9 camera system to capture the surface geometry as well as texture information,
stereo camera, head mounted system to capture just the geometry itself.
Animatrik Film Design has extensive experience providing on-location and in-situ motion capture and real time visualization services in challenging conditions that include sunlight, nature, water, after dark and with ambient noise sources such as fire. We also hold the record for configuring the largest motion capture volume to date, comprising 110 motion capture cameras deployed to create a 185ft x 80ft x 20ft volume.
With studios in Vancouver, British Columbia and Los Angeles, California Animatrik Film Design can serve your motion capture and virtual production needs in North Americas two largest film centres.
When Vancouver or Los Angeles aren’t an option, our mobile team can come to you.
The virtual camera system works in tandem with the motion capture system to visualize computer graphics in real-time. The system mimics the user experience of a film camera and can be used to visualize and record camera passes during a performance capture shoot.
- Character Setup
- Data Post-Processing
- Solving – Body, Face, Quadrupeds
- Facial Rig Integration
- Animation Blending
- Virtual Set Integration
- Prop Building
- Live Character Retargeting
- Video Reference
- Scene Assembly